The game is played by matching the color of the cannon's laser beam to the color type of the incoming enemies. The objective is to kill as many enemies as possible, and compete against others for the #1 score on the leaderboard. The choice of theme was inspired by the Mad Lab dungeon from ROTMG


Acknowledgements

Pupkin - tileset

Danial Jumagaliyev - leaderboard tool

Luigi Corte - music

Boba - cannon sprite

GameSupplyGuySFX


See Source Code

https://github.com/sjimenez100/MadLabDefense

StatusReleased
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorSebastian
GenreShooter
Made withUnity
Tags2D, Pixel Art, Singleplayer, Tower Defense
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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(+3)

For some reason when I tried to play your game the Play button and the continue button on the Tutorial screen are greyed out and so I am unable to play your game. It does look impressive so far. If only I could play it.

(1 edit)

I had it so that you had to complete each step of the tutorial before continuing, although I realize now that this isn't very intuitive. I just enabled all the buttons, making the tutorial optional now. Thanks for your input! 

(+2)

It's a cool idea. But why not using "⬆️⬇️⬅️➡️" for the colors? I think that would make the game more playable, as my right brian and left brain are in total mess when trying to shoot.

Also I personally used to RGB or CMYK order. And with vi-keys RGYB linear layouts it's instantly raise up difficulty to 200%.